![]() ![]() He crawls inside of the vent but cannot remember what happens next. He quickly finds the source of the voice, which happens to be a vent covered up by his bed. While looking for a way out, he hears the voices of children and realized that the kidnapped children were on board with him. Seven complies with the request and gets injected in the neck with a needle, knocking him out cold. Suddenly, someone comes up behind him and tells him to drop his gun. ![]() While sneaking around, he sees men in black suits carrying the children away in bags. ![]() Seven had headed to the wharf and got on board the ship. Seven had got a tip from one of Cradle Pharmaceutical's workers that a ship would be leaving port that night, taking the children to a large passenger ship out at sea. Seven was a cop, looking for the kidnapped kids back in 2018. Seven starts mumbling about Cradle Pharmaceutical and working a case and tells Junpei that he got bits and pieces of his memory back. He says that the experiment was trying to control people and it involved children, 3 of their names being Aoi, Light, and Nona. Seven says that he has been in the room before, back when there was an experiment being ran on the ship. Seven says that he got a little dizzy and starts to remember something. Junpei picks up the tile from the sink and turns around to see Seven kneeling on the floor, his face pale. Upon finding the DEAD, the group decide to split up to search the individual rooms of the short hallway, Seven to the left-most room and Lotus to the middle room, while Junpei jumps between the three rooms.ฤก6 kids disappeared in 2018 to participate in an experiment. If Junpei goes through Door 3 (in all versions of the game except the iOS version), he, Seven, and Lotus volunteer to go through this door. Junpei, Seven, and Lotus enter Door 2 while Ace, Santa, and June enter Door 1, leaving Clover behind. On the other side of the hallway is a locked door, with the word "EMERGENCE" spelled out with little tiles on the door. The third door leads to a similar room, where the only notable exception was the lack of light, save a single shaft down the middle. The left-most and middle rooms are mirror images of one another. The three rooms to the left are simple rooms, holding only an old dirty bed that's even worse then the 3rd class cabin, a sink, a small mirror, and a divider that gave little privacy to the toilet at the back of the room. Upon entering Door 2, the hallway branches to two, with three doors to the left, one to the right and a door at the very end of the right that's unable to be opened. The confinement room isn't so much a room as a short hallway with several rooms. ![]()
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